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Ferret Pet (by Runic) Details »»
Ferret Pet (by Runic)
Version: 1.2, by Didero (Junior Member) Didero is offline
Developer Last Online: Jan 2010 Show Printable Version Email this Page

Version: 1.12 Rating:
Released: 01-04-2010 Last Update: 01-14-2010 Installs: 10
Supported
Reusable Graphical  

This mod adds the ferret pet to the game, both as a permanent transformation fish and as a pet selection when making a new character.
Runic made the pet and included it in the TorchED files. All I did was copy the files and make a fish to turn your pet into the ferret.

IMPORTANT NOTE
Making the ferret selectable in the character creation screen only works in version 1.14 and up (currently only on Steam). There is no way to make the mod work for versions below 1.14. A patch should be released soon-ish for the other versions of the game that fixes this (among other things).
For other versions below 1.14, if you delete the 'UI' folder from my mod, the ferret should still be in the game, but the only way to get it is through a transformation fish.


While the Catfish and Dogfish are only sold from the general items vendor from level 15 onwards, the Ferretfish is available from level 1.

If you have the Merchant Pack mod installed, the Ferretfish will be sold by Arthur the Fishmonger, near the town's fishing hole.


Install the usual way: Place the mod in "%appdata%\runic games\torchlight\mods", and then delete "massfile.dat", "masterresourceunits.dat" and their '.adm' files in "%appdata%\runic games\torchlight", so the game recompiles the mods.

This mod is not compatible with mods that change the character selection screen, which are new pet mods and most custom class mods.
If you still want the ferret in the character selection screen when you have conflicting mods installed, edit the 'charactercreate.layout' file in the 'UI' folder of the conflicting mod, and add the following text below the similar 'Cat' and 'Dog' parts, around line 165:
Code:
    <Window Type="GuiLook/StandardButton" Name="Ferret">
            <Property Name="UnifiedPosition" Value="{{0,-5},{0,105}}" />
            <Property Name="UnifiedSize" Value="{{0,152},{0,28}}" />
            <Property Name="Text" Value="Ferret"/>
		<Property Name="onClick" Value="guiPet1"/>
    </Window>
Then delete the 'UI' folder of the ferret mod, to remove the conflict.


Once again, I did very little on this mod, all the credit goes to Runic Games for creating the (pretty cool) ferret pet.

CHANGELOG

Version 1.0 (January 4 2010):
-Initial release

Version 1.1 (January 4 2010):
-Added soundfiles for the ferret

Version 1.1.1 (January 5 2010):
-Added compatibility notice to the Readme
-Added a batch file to easily make the game recognise mod changes (do not move this file, it won't work then)
-Added the sound definition file for the ferret. Sounds were working without it, but maybe it cycles through all variations now.

Version 1.2 (January 14 2010)
-Made sure the Ferretfish is always sold by the General Items vendor, instead of only randomly.


Discussion topic: http://forums.runicgames.com/viewtopic.php?f=20&t=10039

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File Type: zip FerretPet1.2.zip (538.0 KB, 2197 views)

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ferret, pet, runic

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